![]() ![]() ![]() And, unlike Gauntlet Legends, can you sell the majority of your items in exchange for gold to purchase stats? NO. In addition to this, the game gives out way too many items. Most of this is because generators no longer constantly pump out enemies instead, they produce only a handful and then go dormant. Seriously, there is practically no challenge in at least the first five worlds. This becomes especially boring considering that the levels range from long to extremely frustratingly long, and the demonic hordes ain't exactly what they used to be. Then run up and hack-and-slash," sums up pretty much the entire game. The gameplay is extremely repetitive to say the least. On the plus side, however, unlike GL, the background music sometimes changes in mid-level, so you won't be bored by the same tunes over and over again throughout the course of a half-hour level. Like its predecessor, it has pretty blurry voices, so you may never know what item you just picked up without looking or that your "green archer is now a level 10 ranger." Especially annoying were the voices of the characters, some sounding like grandparents and, for example, exclaiming "food is good" every time you pick up food. In fact, they're really not a whole lot better than Gauntlet Legends I suppose, but I guess I really wasn't expecting them to be better. Think "Lost Kingdoms" on the maxed out view, but the graphics are not quite as good. However the game is just about always too far zoomed out to tell. Unfortunately, not a lot of these differences are good ones. The vast number of differences between the two games took me quite by surprise. I thought, oh four more worlds, four more characters, some new items, but otherwise it will be almost the same. Being a long-time Gauntlet fan I was hoping for a direct upgrade from the N64 version of Guntlet Legends. ![]()
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